
11111xxxxxxx1111xxx11111
1111d0000000a11c000a1111
1111d000H000zxc0000a1111
1111d00000000000000a1111
1111c00000000000000zxx11
11>c00000000000000000<a1
1d0000000000qwwe000000a1
1c0000000000z11d000000a1
d000000000000a1d000qwws1
d000000qwwe00zxc000a1111
d000000a11d00000000a1111
dwe00qws11d00000qwws1111
11dwws1111dwwwwws1111111



:def
monster=Ant
monster=Spider

:0
pix grass
walk 0
:1
pix rock
walk 1
:x
pix rock_s
walk 1
:d
pix rock_e
walk 1
:e
pix rock_n
walk 0
:w
pix rock_n
walk 0
:s
pix rock_w2
walk 1
:a
pix rock_w
walk 1
:z
pix rock_sw
walk 1
:q
pix rock_nw
walk 0
:c
pix rock_se
walk 1
:H
pix house
walk 1
action
if var have_attacked_house | end | pass
info You see a house, with a large snake sunning itself in front.
info A farmer yells curses at the snake from a window.
if question Attack? | pass | end
if attack snake | pass | end
info With the snake dead, the farmer thanks you,
info hands you a pile of gold coins, then runs to the safety of the town.
info Taken: 50 gold.
give gold 50
set have_attacked_house = 1
:>
pix mine
walk 0
action
move level2.txt 3 7
hero hero_s
:<
pix town
walk 0
action
move town.txt 12 2
hero hero_s
